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	<title>Artisan Coder &#187; search</title>
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		<title>Escape from Zurg</title>
		<link>http://www.artisancoder.com/2009/08/escape-from-zurg/</link>
		<comments>http://www.artisancoder.com/2009/08/escape-from-zurg/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 17:16:39 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Scheme]]></category>
		<category><![CDATA[search]]></category>

		<guid isPermaLink="false">http://www.ventonegro.org/?p=114</guid>
		<description><![CDATA[Lately I have been reading about searching in game trees. So a friend of mine sent me the &#8220;Escape from Zurg&#8221; paper, which talks about problem solving by tree searching with Haskell. In a large class of problems one is given a start state and some predicate for a desired final state. Moreover, the rules [...]]]></description>
			<content:encoded><![CDATA[<p>Lately I have been reading about searching in <a href="http://en.wikipedia.org/wiki/Game_tree" title="Game tree">game trees</a>. So a friend of mine sent me the <a href="http://web.engr.oregonstate.edu/~erwig/papers/Zurg_JFP04.pdf" title="Escape from Zurg">&#8220;Escape from Zurg&#8221; paper</a>, which talks about problem solving by tree searching with Haskell.</p>
<p>In a large class of problems one is given a start state and some predicate for a desired final state. Moreover, the rules that dictate how a successor state is generated from a previous one are also given. Take a board game for instance, like tic-tac-toe. There is the initial state (which is the empty board), the predicate for a desired state (a state in which tree pieces of mine are aligned), and rules to create one state from another (the rules of the game). Another example of such problems is the &#8220;Escape from Zurg&#8221; one, that is stated as follows:</p>
<blockquote>
<p>Buzz, Woody, Rex, and Hamm have to escape from Zurg. They merely have to cross one last bridge before they are free. However, the bridge is fragile and can hold at most two of them at the same time. Moreover, to cross the bridge a flashlight is needed to avoid traps and broken parts. The problem is that our friends have only one flashlight with one battery that lasts for only 60 minutes (this is not a typo: <em>sixty</em>). The toys need different times to cross the bridge (in either direction):</p>
<table>
<tbody>
<tr>
<th>TOY</th>
<th>TIME</th>
</tr>
<tr>
<td>Buzz</td>
<td>5 minutes</td>
</tr>
<tr>
<td>Woody</td>
<td>10 minutes</td>
</tr>
<tr>
<td>Rex</td>
<td>20 minutes</td>
</tr>
<tr>
<td>Hamm</td>
<td>25 minutes</td>
</tr>
</tbody>
</table>
<p>Since there can be only two toys on the bridge at the same time, they cannot cross the bridge all at once. Since they need the flashlight to cross the bridge, whenever two have crossed the bridge, somebody has to go back and bring the flashlight to those toys on the other side that still have to cross the bridge. The problem now is: In which order can the four toys cross the bridge in time (that is, in 60 minutes) to be saved from Zurg?</p>
</blockquote>
<p>This class of problems is usually solved by searching. The initial state and all the successors ultimately build a DAG (directed acyclic graph) that is called the <em>search space</em>. Some search spaces are small, like tic-tac-toe playing or even the &#8220;Escape from Zurg&#8221; puzzle. Others are large, like playing Reversi; even larger, like playing Chess; others are infinite. Needless to say that that are better searching ways than others. This same puzzle, for instance, <a href="http://benjisimon.blogspot.com/2008/04/escape-from-zurg-scheme-solution.html" title="Escape From Zurg - A Scheme Solution">was solved in Scheme</a> by Ben Simon using the cool <tt>amb</tt> operator. The <tt>amb</tt> operator uses first-class continuations to backtrack and take another path in case the first one fails. It was an elegant solution for this puzzle, but it is not adequate for general searching because it backtracks blindly. There are others ways to search blindly, for instance <em>depth-first search</em> and <em>breadth-first search</em>.</p>
<p>In a depth-first search, we analyse the successors of a given state until there are no more successors to analyse, and then backtrack to a previous level of the tree. In a breadth-first search, we analyse the whole fringe of the tree (the <em>horizon nodes</em>) before expanding it one level further using the successor rules. This is good for infinite search spaces, because we will eventually find a solution if there is one. The implementation in Scheme is straightforward:</p>


<div class="wp-geshi-highlight-wrap5"><div class="wp-geshi-highlight-wrap4"><div class="wp-geshi-highlight-wrap3"><div class="wp-geshi-highlight-wrap2"><div class="wp-geshi-highlight-wrap"><div class="wp-geshi-highlight"><div class="scheme"><pre class="de1">&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>depth<span class="sy0">-</span>first states successors goal?<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">null?</span> states<span class="br0">&#41;</span>
      #f
      <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>state <span class="br0">&#40;</span><span class="kw1">car</span> states<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
        <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span>goal? state<span class="br0">&#41;</span>
            state
            <span class="br0">&#40;</span>depth<span class="sy0">-</span>first <span class="br0">&#40;</span><span class="kw1">append</span> <span class="br0">&#40;</span>successors state<span class="br0">&#41;</span>
                                 <span class="br0">&#40;</span><span class="kw1">cdr</span> states<span class="br0">&#41;</span><span class="br0">&#41;</span>
                         successors
                         goal?<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>breadth<span class="sy0">-</span>first states successors goal?<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">null?</span> states<span class="br0">&#41;</span>
      #f
      <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>state <span class="br0">&#40;</span><span class="kw1">car</span> states<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
        <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span>goal? state<span class="br0">&#41;</span>
            state            
            <span class="br0">&#40;</span>breadth<span class="sy0">-</span>first <span class="br0">&#40;</span><span class="kw1">append</span> <span class="br0">&#40;</span><span class="kw1">cdr</span> states<span class="br0">&#41;</span>
                                   <span class="br0">&#40;</span>successors state<span class="br0">&#41;</span><span class="br0">&#41;</span>
                           successors
                           goal?<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span></pre></div></div></div></div></div></div></div>


<p>This is actually all we need for simple searches. Of course we need to supply the initial state, the procedure that generates successors and the goal predicate. These are specific for each kind of problem. Let&#8217;s see the Zurg problem procedures:</p>


<div class="wp-geshi-highlight-wrap5"><div class="wp-geshi-highlight-wrap4"><div class="wp-geshi-highlight-wrap3"><div class="wp-geshi-highlight-wrap2"><div class="wp-geshi-highlight-wrap"><div class="wp-geshi-highlight"><div class="scheme"><pre class="de1">&nbsp;
<span class="co1">;; the type of the states found in our puzzle</span>
<span class="br0">&#40;</span>define<span class="sy0">-</span>type state
  <span class="br0">&#40;</span>previous unprintable:<span class="br0">&#41;</span>       <span class="co1">;; previous state</span>
  near                          <span class="co1">;; toys in near shore</span>
  far                           <span class="co1">;; toys in far shore</span>
  flashlight                    <span class="co1">;; location of flashlight</span>
  time<span class="br0">&#41;</span>                         <span class="co1">;; time consumed so far</span>
&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>start<span class="sy0">-</span>state<span class="br0">&#41;</span>
  <span class="br0">&#40;</span>make<span class="sy0">-</span>state #f
              '<span class="br0">&#40;</span>buzz woody rex hamm<span class="br0">&#41;</span>
              '<span class="br0">&#40;</span><span class="br0">&#41;</span>
              'near
              <span class="nu0">0</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>final<span class="sy0">-</span>state? state<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">and</span> <span class="br0">&#40;</span><span class="kw1">null?</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>near state<span class="br0">&#41;</span><span class="br0">&#41;</span>
       <span class="br0">&#40;</span><span class="sy0">&lt;=</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>time state<span class="br0">&#41;</span> <span class="nu0">60</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
&nbsp;
<span class="co1">;; at most two toys can travel across the bridge</span>
<span class="co1">;; the flashlight must be used in all crossings</span>
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>successors state<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>orig <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">eqv?</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>flashlight state<span class="br0">&#41;</span>
                        'near<span class="br0">&#41;</span>
                  <span class="br0">&#40;</span>state<span class="sy0">-</span>near state<span class="br0">&#41;</span>
                  <span class="br0">&#40;</span>state<span class="sy0">-</span>far state<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
        <span class="br0">&#40;</span>dest <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">eqv?</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>flashlight state<span class="br0">&#41;</span>
                        'near<span class="br0">&#41;</span>
                  <span class="br0">&#40;</span>state<span class="sy0">-</span>far state<span class="br0">&#41;</span>
                  <span class="br0">&#40;</span>state<span class="sy0">-</span>near state<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
    <span class="br0">&#40;</span><span class="kw1">map</span> <span class="br0">&#40;</span><span class="kw1">lambda</span> <span class="br0">&#40;</span>toy<span class="sy0">-</span>pair<span class="br0">&#41;</span>
           <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>toy1 <span class="br0">&#40;</span><span class="kw1">car</span> toy<span class="sy0">-</span>pair<span class="br0">&#41;</span><span class="br0">&#41;</span>
                 <span class="br0">&#40;</span>toy2 <span class="br0">&#40;</span><span class="kw1">cdr</span> toy<span class="sy0">-</span>pair<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
             <span class="br0">&#40;</span>make<span class="sy0">-</span>next<span class="sy0">-</span>state state
                              <span class="br0">&#40;</span>remove toy2
                                      <span class="br0">&#40;</span>remove toy1 orig<span class="br0">&#41;</span><span class="br0">&#41;</span>
                              <span class="br0">&#40;</span>ucons toy1
                                     <span class="br0">&#40;</span><span class="kw1">cons</span> toy2 dest<span class="br0">&#41;</span><span class="br0">&#41;</span>
                              <span class="br0">&#40;</span><span class="kw1">max</span> <span class="br0">&#40;</span>time<span class="sy0">-</span>cost toy1<span class="br0">&#41;</span>
                                   <span class="br0">&#40;</span>time<span class="sy0">-</span>cost toy2<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
         <span class="br0">&#40;</span>product orig orig<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span></pre></div></div></div></div></div></div></div>


<p>The previous procedures use some utilities:</p>


<div class="wp-geshi-highlight-wrap5"><div class="wp-geshi-highlight-wrap4"><div class="wp-geshi-highlight-wrap3"><div class="wp-geshi-highlight-wrap2"><div class="wp-geshi-highlight-wrap"><div class="wp-geshi-highlight"><div class="scheme"><pre class="de1">&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>make<span class="sy0">-</span>next<span class="sy0">-</span>state state orig dest time<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">eqv?</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>flashlight state<span class="br0">&#41;</span> 'near<span class="br0">&#41;</span>
      <span class="br0">&#40;</span>make<span class="sy0">-</span>state state orig dest 'far <span class="br0">&#40;</span><span class="sy0">+</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>time state<span class="br0">&#41;</span> time<span class="br0">&#41;</span><span class="br0">&#41;</span>
      <span class="br0">&#40;</span>make<span class="sy0">-</span>state state dest orig 'near <span class="br0">&#40;</span><span class="sy0">+</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>time state<span class="br0">&#41;</span> time<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
&nbsp;
<span class="co1">;; the time each toy takes to cross the bridge</span>
<span class="br0">&#40;</span><span class="kw1">define</span> time<span class="sy0">-</span>cost
  <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>costs '<span class="br0">&#40;</span><span class="br0">&#40;</span>buzz . <span class="nu0">5</span><span class="br0">&#41;</span>
                 <span class="br0">&#40;</span>woody . <span class="nu0">10</span><span class="br0">&#41;</span>
                 <span class="br0">&#40;</span>rex . <span class="nu0">20</span><span class="br0">&#41;</span>
                 <span class="br0">&#40;</span>hamm . <span class="nu0">25</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
    <span class="br0">&#40;</span><span class="kw1">lambda</span> <span class="br0">&#40;</span>toy<span class="br0">&#41;</span>
      <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>pair <span class="br0">&#40;</span><span class="kw1">assv</span> toy costs<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
        <span class="br0">&#40;</span><span class="kw1">and</span> pair
             <span class="br0">&#40;</span><span class="kw1">cdr</span> pair<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>ucons a b<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">memv</span> a b<span class="br0">&#41;</span>
      b
      <span class="br0">&#40;</span><span class="kw1">cons</span> a b<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>product lis1 lis2<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">let</span> lp1 <span class="br0">&#40;</span><span class="br0">&#40;</span>lis1 lis1<span class="br0">&#41;</span>
            <span class="br0">&#40;</span>res '<span class="br0">&#40;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
    <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">null?</span> lis1<span class="br0">&#41;</span>
        res
        <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>i1 <span class="br0">&#40;</span><span class="kw1">car</span> lis1<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
          <span class="br0">&#40;</span><span class="kw1">let</span> lp2 <span class="br0">&#40;</span><span class="br0">&#40;</span>lis2 lis2<span class="br0">&#41;</span>
                    <span class="br0">&#40;</span>res res<span class="br0">&#41;</span><span class="br0">&#41;</span>
            <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">null?</span> lis2<span class="br0">&#41;</span>
                <span class="br0">&#40;</span>lp1 <span class="br0">&#40;</span><span class="kw1">cdr</span> lis1<span class="br0">&#41;</span> res<span class="br0">&#41;</span>
                <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>i2 <span class="br0">&#40;</span><span class="kw1">car</span> lis2<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
                  <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">member</span> <span class="br0">&#40;</span><span class="kw1">cons</span> i2 i1<span class="br0">&#41;</span> res<span class="br0">&#41;</span>
                      <span class="br0">&#40;</span>lp2 <span class="br0">&#40;</span><span class="kw1">cdr</span> lis2<span class="br0">&#41;</span> res<span class="br0">&#41;</span>
                      <span class="br0">&#40;</span>lp2 <span class="br0">&#40;</span><span class="kw1">cdr</span> lis2<span class="br0">&#41;</span> <span class="br0">&#40;</span><span class="kw1">cons</span> <span class="br0">&#40;</span><span class="kw1">cons</span> i1 i2<span class="br0">&#41;</span> res<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span></pre></div></div></div></div></div></div></div>


<p>Our <tt>successors</tt> procedure does not take time in account. So it is possible for a branch of the tree to go on indefinitely. To guarantee that we will arrive at a solution, we use a breadth-first search:</p>


<div class="wp-geshi-highlight-wrap5"><div class="wp-geshi-highlight-wrap4"><div class="wp-geshi-highlight-wrap3"><div class="wp-geshi-highlight-wrap2"><div class="wp-geshi-highlight-wrap"><div class="wp-geshi-highlight"><div class="scheme"><pre class="de1">&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>print<span class="sy0">-</span>path state<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">let</span> loop <span class="br0">&#40;</span><span class="br0">&#40;</span>state state<span class="br0">&#41;</span>
             <span class="br0">&#40;</span>path '<span class="br0">&#40;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
    <span class="br0">&#40;</span><span class="kw1">if</span> state
        <span class="br0">&#40;</span>loop <span class="br0">&#40;</span>state<span class="sy0">-</span>previous state<span class="br0">&#41;</span>
              <span class="br0">&#40;</span><span class="kw1">cons</span> state path<span class="br0">&#41;</span><span class="br0">&#41;</span>
        <span class="br0">&#40;</span><span class="kw1">for-each</span> println path<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
&nbsp;
<span class="br0">&#40;</span>print<span class="sy0">-</span>path <span class="br0">&#40;</span>breadth<span class="sy0">-</span>first <span class="br0">&#40;</span><span class="kw1">list</span> <span class="br0">&#40;</span>start<span class="sy0">-</span>state<span class="br0">&#41;</span><span class="br0">&#41;</span> successors final<span class="sy0">-</span>state?<span class="br0">&#41;</span><span class="br0">&#41;</span></pre></div></div></div></div></div></div></div>


<p>With the result:</p>
<pre>
#&lt;state #14 near: (buzz woody rex hamm) far: () flashlight: near time: 0&gt;
#&lt;state #15 near: (rex hamm) far: (buzz woody) flashlight: far time: 10&gt;
#&lt;state #16 near: (woody rex hamm) far: (buzz) flashlight: near time: 20&gt;

#&lt;state #17 near: (woody) far: (rex hamm buzz) flashlight: far time: 45&gt;
#&lt;state #18 near: (buzz woody) far: (rex hamm) flashlight: near time: 50&gt;
#&lt;state #19 near: () far: (buzz woody rex hamm) flashlight: far time: 60&gt;
</pre>
<p>If we change our <tt>successors</tt> procedure a little, we can use depth-first search:</p>


<div class="wp-geshi-highlight-wrap5"><div class="wp-geshi-highlight-wrap4"><div class="wp-geshi-highlight-wrap3"><div class="wp-geshi-highlight-wrap2"><div class="wp-geshi-highlight-wrap"><div class="wp-geshi-highlight"><div class="scheme"><pre class="de1">&nbsp;
<span class="br0">&#40;</span><span class="kw1">define</span> <span class="br0">&#40;</span>successors2 state<span class="br0">&#41;</span>
  <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>orig <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">eqv?</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>flashlight state<span class="br0">&#41;</span>
                        'near<span class="br0">&#41;</span>
                  <span class="br0">&#40;</span>state<span class="sy0">-</span>near state<span class="br0">&#41;</span>
                  <span class="br0">&#40;</span>state<span class="sy0">-</span>far state<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
        <span class="br0">&#40;</span>dest <span class="br0">&#40;</span><span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw1">eqv?</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>flashlight state<span class="br0">&#41;</span>
                        'near<span class="br0">&#41;</span>
                  <span class="br0">&#40;</span>state<span class="sy0">-</span>far state<span class="br0">&#41;</span>
                  <span class="br0">&#40;</span>state<span class="sy0">-</span>near state<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
    <span class="br0">&#40;</span>filter <span class="br0">&#40;</span><span class="kw1">lambda</span> <span class="br0">&#40;</span><span class="kw1">s</span><span class="br0">&#41;</span>
              <span class="br0">&#40;</span><span class="sy0">&lt;=</span> <span class="br0">&#40;</span>state<span class="sy0">-</span>time <span class="kw1">s</span><span class="br0">&#41;</span> <span class="nu0">60</span><span class="br0">&#41;</span><span class="br0">&#41;</span>          <span class="co1">;; filtering out bad states</span>
            <span class="br0">&#40;</span><span class="kw1">map</span> <span class="br0">&#40;</span><span class="kw1">lambda</span> <span class="br0">&#40;</span>toy<span class="sy0">-</span>pair<span class="br0">&#41;</span>
                   <span class="br0">&#40;</span><span class="kw1">let</span> <span class="br0">&#40;</span><span class="br0">&#40;</span>toy1 <span class="br0">&#40;</span><span class="kw1">car</span> toy<span class="sy0">-</span>pair<span class="br0">&#41;</span><span class="br0">&#41;</span>
                         <span class="br0">&#40;</span>toy2 <span class="br0">&#40;</span><span class="kw1">cdr</span> toy<span class="sy0">-</span>pair<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
                     <span class="br0">&#40;</span>make<span class="sy0">-</span>next<span class="sy0">-</span>state state
                                      <span class="br0">&#40;</span>remove toy2
                                              <span class="br0">&#40;</span>remove toy1 orig<span class="br0">&#41;</span><span class="br0">&#41;</span>
                                      <span class="br0">&#40;</span>ucons toy1
                                             <span class="br0">&#40;</span><span class="kw1">cons</span> toy2 dest<span class="br0">&#41;</span><span class="br0">&#41;</span>
                                      <span class="br0">&#40;</span><span class="kw1">max</span> <span class="br0">&#40;</span>time<span class="sy0">-</span>cost toy1<span class="br0">&#41;</span>
                                           <span class="br0">&#40;</span>time<span class="sy0">-</span>cost toy2<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
                 <span class="br0">&#40;</span>product orig orig<span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span><span class="br0">&#41;</span>
&nbsp;
<span class="br0">&#40;</span>print<span class="sy0">-</span>path <span class="br0">&#40;</span>depth<span class="sy0">-</span>first <span class="br0">&#40;</span><span class="kw1">list</span> <span class="br0">&#40;</span>start<span class="sy0">-</span>state<span class="br0">&#41;</span><span class="br0">&#41;</span> successors2 final<span class="sy0">-</span>state?<span class="br0">&#41;</span><span class="br0">&#41;</span></pre></div></div></div></div></div></div></div>


<p>The advantage of changing the successors procedure is that depth-first searches are usually faster than breadth-first searches, in this case 483ms vs. 24630ms. Also, it uses less memory. So it is always a good idea to try to cut the search space as soon as possible.</p>
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